![]() So I hope my simple benchmark as a user and UX designer hobbyist can help the community to work towards a UI overhaul, this is what Inkscape needs. I think the objects panel should be somewhere by default and the far bottom bar just removed altogether, or at least togglable. Drag n dropping is finnicky while it's THE most important action of a graphic design software. Inkscape should work like that.Ĭurrently, the "Objects" panel would be the one to use primarily for that. Every software does it like that: Adobe products, Affinity, GIMP, Krita, Figma, Karbon, Gravit Designer, every single one. Every graphic design software and art program by default has a layer panel and the currently selected layer is the one you're working on. This is a big issue imo, it makes the primary experience of Inkscape basically scouring through the menus looking for that one panel you need. On Krita for example, you have a "Docker" menu that groups every panel and allows easy management. So you have to guess that "Layers." means "Open/Close layer panel". On Inkscape, you have to go into the menus and find the option that might be a panel. In Affinity, you have a little arrow above the panels docker that allows you to open/close any type of panel. ![]() Furthermore, some of those actions are directly on the front UI and shouldn't need quick access, therefore, they'd be better off in a submenu.Īlso, panel actions shouldn't be stored in different menus and should be clearly identifiable. ![]() For example in the Layer menu, you have all those layer manipulation actions thrown into there which makes it harder to find what you're looking for. Ideally, big categories should be stored in sub-menus to avoid clutter. On my small laptop screen, I even have to scroll to get to the bottom of one of the menus! There is no hierarchy again, so in the menus you have actual actions items alongside items that pop up new menus alongside ones that open popup menus, this is just plain weird.
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